Sculpt with Zbrush

Sculpt with Zbrush In this tutorial, I’ll explore the process I use for creating a digital maquette from a design sketch. I’ll use both ZBrush and Maya, but you can use your preferred 3D application. The interplay between ZBrush and a poly modelling package is crucial to my workflow. Although this tutorial will present the process as a linear one, in practice, it’s often iterative – starting with a sketch, moving on to a 3D sculpt and back to a sketch.



Broken link Broken link? Added: 22-11-2007 Rating: Rating star 3 Visits: 231

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